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Very Nice 👍👍👍

Like your work! For those who have blury panels in Godot 4.0 / 4.1 you just have to adjust texture margin setting for each StyleBoxTexture because in Godot 4.0 beta 6 this property was called “Margin” and in Godot 4.0 / 4.1 it now called “Texture Margins” so just copy values and enjoy 👾

copy values from ..... where?

Somewhere between godot 4 betas and release, margin_* properties on style boxes became texture_margin_* so if you have issues with background sprites do a find/replace to fix those up.

Hello! I used your pack in my game Green Bot,  thank you so much for creating and sharing it!

This is really good stuff. Super simple and effective. It's a shame you don't have the sample assets setup in unity, as that's what most people use (including me), but even so. Thanks for this.

Glad you like it.

I'm afraid I'm not going to willingly install Unity anymore ;)