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Hi, i like you are one of the few free godot themes! Although I'm not sure what settings I'm missing, I can't seems to get my preview look the same as your image. Tried Display>Window>Stretch>Scale (made it big), tried theme>DefaultBaseScale (didn't change much). 

wait, nevermind, sorry, it dawned on me it's just texture margin got reset.

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You can add engine (Godot in  your case) metadata by following the next instruction https://itch.io/t/2923877/setting-engine-metadata

Description says in one place CC0 and in another CCBY4

Good catch! Fixed by deleting the CCBY4 reference.

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Thanks. Glad you liked it.

Haven't opened this yet in beta 5, earlier beta opened it fine when downloaded from itch.
Good point on .tres format, I've used .theme just for easier differentiation between resources.

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Just checked and for me the theme seems to load fine without any errors or pink graphics on Beta5. I'm on Win10 if that makes a difference.

Btw I've got a expanded version on the works so please keep tuned on and if you got any suggestions or wishes they be gratefully appreciated.

Sorry for the false alarm! I tried in a fresh project and everything loaded fine! There must be something funky going on in my main project, but it's fine in the end.

I'm looking forward to the expanded version.

Great theme, thank you!!

I think art/GuiTexture.tres isn't correct, or at least godot beta5 wouldn't keep the load_path and I'd end up with pink backgrounds. I replaced it with an AtlasTexture around one of the square frames in the sheet.

Also a nit picking suggestion: perhaps export the theme as .tres to make diffs/relocations easier in the future.