Thank you for providing a complete godot project. I got it running in Godot 4.3 (with some minor adjustments mentioned in the other comments because of refactored variables)
I used it in my silly game (with a blue hue shift).
Hi, i like you are one of the few free godot themes! Although I'm not sure what settings I'm missing, I can't seems to get my preview look the same as your image. Tried Display>Window>Stretch>Scale (made it big), tried theme>DefaultBaseScale (didn't change much).
If it’s the exact problem, then you can fix it just by going through the theme tab and adjust the texture margins of the tres used. Maybe you can post some screenshots, and I’ll try to help.
The problem is that with the release of Godot versions, some parameters were renamed and now the engine does not parce them, I opened the ".tres" file using an editor and replaced "margin" with "textute_margin". However, there are still other parameters that need to be corrected, because in the end the theme still looks ugly.
Right, I needed to do some tweaking too, but it ended up looking good. Have you changed your viewport size to be smaller for pixel display and use nearest filter by default?
Haven't opened this yet in beta 5, earlier beta opened it fine when downloaded from itch. Good point on .tres format, I've used .theme just for easier differentiation between resources.
[Edit]
Just checked and for me the theme seems to load fine without any errors or pink graphics on Beta5. I'm on Win10 if that makes a difference.
Btw I've got a expanded version on the works so please keep tuned on and if you got any suggestions or wishes they be gratefully appreciated.
Sorry for the false alarm! I tried in a fresh project and everything loaded fine! There must be something funky going on in my main project, but it's fine in the end.
I think art/GuiTexture.tres isn't correct, or at least godot beta5 wouldn't keep the load_path and I'd end up with pink backgrounds. I replaced it with an AtlasTexture around one of the square frames in the sheet.
Also a nit picking suggestion: perhaps export the theme as .tres to make diffs/relocations easier in the future.
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Yo, i fixed it for the newest godot version, I can send it to you if you want. It’s a great UI theme!
Thank you for providing a complete godot project. I got it running in Godot 4.3 (with some minor adjustments mentioned in the other comments because of refactored variables)
I used it in my silly game (with a blue hue shift).
If you want to check it out https://ille.itch.io/plummet-panic
Brilliant! Good stuff and thanks for sharing :)
Hi, i like you are one of the few free godot themes! Although I'm not sure what settings I'm missing, I can't seems to get my preview look the same as your image. Tried Display>Window>Stretch>Scale (made it big), tried theme>DefaultBaseScale (didn't change much).
wait, nevermind, sorry, it dawned on me it's just texture margin got reset.
If it’s the exact problem, then you can fix it just by going through the theme tab and adjust the texture margins of the tres used. Maybe you can post some screenshots, and I’ll try to help.
The problem is that with the release of Godot versions, some parameters were renamed and now the engine does not parce them, I opened the ".tres" file using an editor and replaced "margin" with "textute_margin". However, there are still other parameters that need to be corrected, because in the end the theme still looks ugly.
Right, I needed to do some tweaking too, but it ended up looking good. Have you changed your viewport size to be smaller for pixel display and use nearest filter by default?
You can add engine (Godot in your case) metadata by following the next instruction https://itch.io/t/2923877/setting-engine-metadata
Description says in one place CC0 and in another CCBY4
Good catch! Fixed by deleting the CCBY4 reference.
Thanks. Glad you liked it.
Haven't opened this yet in beta 5, earlier beta opened it fine when downloaded from itch.
Good point on .tres format, I've used .theme just for easier differentiation between resources.
[Edit]
Just checked and for me the theme seems to load fine without any errors or pink graphics on Beta5. I'm on Win10 if that makes a difference.
Btw I've got a expanded version on the works so please keep tuned on and if you got any suggestions or wishes they be gratefully appreciated.
Sorry for the false alarm! I tried in a fresh project and everything loaded fine! There must be something funky going on in my main project, but it's fine in the end.
I'm looking forward to the expanded version.
Great theme, thank you!!
I think art/GuiTexture.tres isn't correct, or at least godot beta5 wouldn't keep the load_path and I'd end up with pink backgrounds. I replaced it with an AtlasTexture around one of the square frames in the sheet.
Also a nit picking suggestion: perhaps export the theme as .tres to make diffs/relocations easier in the future.